같은그림찾기 gameManager.cs 복기
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;
using System.Linq;
public class gameManager : MonoBehaviour
{
public Text timeTxt;
public GameObject endTxt;
public GameObject card;
float time;
public static gameManager I;
public GameObject firstCard;
public GameObject secondCard;
public AudioClip match;
public AudioSource AudioSource;
void Awake()
{
I = this;
}
// Start is called before the first frame update
void Start()
{
// [] = list 선언 {} = 원하는 값
int[] rtans = { 0, 0, 1, 1, 2, 2, 3, 3, 4, 4, 5, 5, 6, 6, 7, 7 };
//랜덤으로 섞기
rtans = rtans.OrderBy(item => Random.Range(-1.0f, 1.0f)).ToArray();
//for (조건 ; 기한 ; 행동)
for (int i = 0; i < 16; i++)
{
// 자식 = newCard를 부모 = cards로 옮겨줘
GameObject newCard = Instantiate(card);
newCard.transform.parent = GameObject.Find("cards").transform;
// % = 나머지 값
float x = (i / 4) * 1.4f -2.1f;
float y = (i % 4) * 1.4f -3.0f;
newCard.transform.position = new Vector3(x, y, 0);
string rtanName = "rtan" + rtans[i].ToString();
newCard.transform.Find("front").GetComponent<SpriteRenderer>().sprite = Resources.Load<Sprite>(rtanName);
}
}
// Update is called once per frame
void Update()
{
//시간이 흐르게 만듬
time += Time.deltaTime;
timeTxt.text = time.ToString("N2");
if (time > 30f)
{
Time.timeScale = 0f;
endTxt.SetActive(true);
}
}
public void isMatched()
{
string firstCardImage = firstCard.transform.Find("front").GetComponent<SpriteRenderer>().sprite.name;
string secondCardImage = secondCard.transform.Find("front").GetComponent<SpriteRenderer>().sprite.name;
if (firstCardImage == secondCardImage)
{
AudioSource.PlayOneShot(match);
Debug.Log("같다");
firstCard.GetComponent<card>().destroyCard();
secondCard.GetComponent<card>().destroyCard();
int cardLeft = GameObject.Find("cards").transform.childCount;
if (cardLeft == 2)
{
Time.timeScale = 0f;
endTxt.SetActive(true);
Invoke("GameEnd", 1f);
}
}
else
{
Debug.Log("다르다");
firstCard.GetComponent <card>().closeCard();
secondCard.GetComponent<card>().closeCard();
}
firstCard = null;
secondCard = null;
}
void GameEnd()
{
Time.timeScale = 0f;
endTxt.SetActive(true);
}
}
card.cs 복기 중...
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class card : MonoBehaviour
{
public Animator anim;
void Start()
{
}
void Update()
{
}
public void openCard()
{
anim.SetBool("isOpen", true);
transform.Find("front").gameObject.SetActive(true);
transform.Find("back").gameObject.SetActive(false);
if (gameManager.I.firstCard == null)
{
gameManager.I.firstCard = gameObject;
}
else
{
gameManager.I.secondCard = gameObject;
gameManager.I.isMatched();
}
}
public void destroyCard()
{
Invoke("destroyCardInvoke", 1.0f);
}
void destroyCardInvoke()
{
Destroy(gameObject);
}
public void closeCard()
{
Invoke("closeCardInvoke", 1.0f);
}
void closeCardInvoke()
{
anim.SetBool("isOpen", false);
transform.Find("back").gameObject.SetActive(true);
transform.Find("front").gameObject.SetActive(false);
}
}
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